Fees & Mint
Game Financial Mechanics Overview
Asset Minting and Distribution:
Allocation of Mint Proceeds:
95% to End-Game Chest: Automatically allocated to an end-game reward chest, which is distributed to players/winners who reach the end-game.
5% to Team: Reserved to cover game expenses and operational costs.
Secret Airdrop:
Purpose: Offers a small, non-essential bonus item that can enhance certain game assets under specific conditions.
Acquisition: Available to building owners during the mint phase and can be purchased additionally. Proceeds from these sales are directed to the founders.
Fee Structure:
Sustainability via rETH Fees: Somes actions within the game require transaction fees, ensuring sustainability and reducing safety issues associated with off-chain tokens and databases.
Allocation of Fees:
90% to End-Game Chest: Fees contribute to growing the end-game reward pool.
10% to Team: Covers administrative and development costs.
Current Fees Per Action:
Create Character using Ticket: 0,00003 rETH
Building usage : 0,00003 rETH
Craft Ship : 0,00006 rETH
Launch Odyssey : 0.00006 rETH
Map Quest : 0.01 FLAG
Building Premium Fees:
Premium Allocation: When players pay a premium to use another player’s building:
90% to Building Owner: Rewards the owner for the use of their building.
10% to Protocol in $FLAG: Going to the Royalty Reward.
Economic Impact and Cycle:
Investment Encouragement: The game encourages a continuous cycle of investment and spending to achieve significant rewards.
Eternal Cycle: The structure is designed to perpetuate an ongoing cycle of investment, gameplay, and reward collection, which is expected to sustain player interest and economic viability over the long term.
End-Game Rewards: Regardless of player numbers or asset purchases, the end-game chest is expected to accumulate significant value, maintaining interest in achieving these rewards.
Last updated