For Loot And Glory
  • 🏴‍☠️FLAG PIRATE GAME
    • Introduction
    • Game economy
    • Roadmap progress - 100%
    • Chapter I - Pirate's Landing [PVE]
      • PVE mode
      • Quick starting guide
      • EXP & Levels
    • Chapter II - Pirate's Rampage [PVP]
      • PVP mode
    • Chapter III - The Crown Of Gold [PVP]
      • Endgame : The Crown Of Gold
    • Characters, Buildings, Assets
      • FLAG Recruiter NFT
      • Tickets & Characters
      • The Tavern
      • The Forge
      • The Brothel
      • The Shipyard
      • The Ships
      • Treasure Hunts & Coins
      • The Compass
    • Economy, Burn & Earn system
      • $FLAG token
      • Fees & Mint
      • Burn mechanism
      • Earn & Endgame
    • Assets, Prices & Mint Date
    • Stakers, Roles, Airdrop & Whitelist
  • 🏴‍☠️Economy - Tokens - LP
    • $FLAG Tokenomic
    • $BARRELS Tokenomic
  • 🏴‍☠️Sail with us...
    • How to bridge on Skale
    • Decentralization & Our Game
    • Safety first
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  1. FLAG PIRATE GAME
  2. Economy, Burn & Earn system

Fees & Mint


Game Financial Mechanics Overview

Asset Minting and Distribution:

  • Allocation of Mint Proceeds:

    • 95% to End-Game Chest: Automatically allocated to an end-game reward chest, which is distributed to players/winners who reach the end-game.

    • 5% to Team: Reserved to cover game expenses and operational costs.

Secret Airdrop:

  • Purpose: Offers a small, non-essential bonus item that can enhance certain game assets under specific conditions.

  • Acquisition: Available to building owners during the mint phase and can be purchased additionally. Proceeds from these sales are directed to the founders.

Fee Structure:

  • Sustainability via rETH Fees: Somes actions within the game require transaction fees, ensuring sustainability and reducing safety issues associated with off-chain tokens and databases.

  • Allocation of Fees:

    • 90% to End-Game Chest: Fees contribute to growing the end-game reward pool.

    • 10% to Team: Covers administrative and development costs.

  • Current Fees Per Action:

    • Create Character using Ticket: 0,00003 rETH

    • Building usage : 0,00003 rETH

    • Craft Ship : 0,00006 rETH

    • Launch Odyssey : 0.00006 rETH

    • Map Quest : 0.01 FLAG

Building Premium Fees:

  • Premium Allocation: When players pay a premium to use another player’s building:

    • 90% to Building Owner: Rewards the owner for the use of their building.

    • 10% to Protocol in $FLAG: Going to the Royalty Reward.

Economic Impact and Cycle:

  • Investment Encouragement: The game encourages a continuous cycle of investment and spending to achieve significant rewards.

  • Eternal Cycle: The structure is designed to perpetuate an ongoing cycle of investment, gameplay, and reward collection, which is expected to sustain player interest and economic viability over the long term.

  • End-Game Rewards: Regardless of player numbers or asset purchases, the end-game chest is expected to accumulate significant value, maintaining interest in achieving these rewards.

Last updated 5 months ago

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