> For the complete documentation index, see [llms.txt](https://docs.forlootandglory.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.forlootandglory.io/economy-tokens-lp/usdbarrels-tokenomic.md).

# $BARRELS Tokenomic

<figure><img src="/files/cZSzqT9xSvZQh4WhNDye" alt="" width="331"><figcaption></figcaption></figure>

#### BARRELS Token Overview

**General Information:**

* **Utility Token:** $BARRELS serves as the in-game utility token for the FLAG game.
* **Production Site:** Produced exclusively in the TAVERN building.
* **Conversion:** Each $BARRELS can be converted into 100 Bottles of Rum, used for various game functions.
* **No Initial Sale:** There will be no presale, Initial DEX Offering (IDO), Initial Coin Offering (ICO), or similar launch events.
* **Allocation:** No allocations for marketing, advisors, or the team.

**Emission Details:**

* **Daily Emission Rate:** 20 Barrels at Launch
* **Regulation Mechanism:** The total daily emission is controlled by a halving mechanism:

  * **Halving Trigger:** A halving in production occurs each time the total circulating supply of $BARRELS exceeds 1,000,000.
  * **Cancellation of Halving:** If the circulating supply falls below 1,000,000, the halving is automatically cancelled, reverting to the previous emission rate.<br>

  \
  \
  \*this is the base but few changes could occur before mainnet launch.&#x20;
