> For the complete documentation index, see [llms.txt](https://docs.forlootandglory.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.forlootandglory.io/flag-pirate-game/characters-buildings-assets/the-tavern.md).

# The Tavern

<figure><img src="/files/PnrqZgiCphVxJKB4mxpR" alt=""><figcaption></figcaption></figure>

***

#### Tavern Overview

**In Brief:**

* **Total Availability:** 1150 units available for minting.
* **Functionality:** Stakes to produce $BARRELS (ERC20), which are converted into Bottles of Rum (ERC1155).
* **Staking Location:** Go to Town -> Tavern -> Stake button.
* **Operation:** Does not require a character to be assigned.
* **Production Increase:** Each level up increases $BARRELS production by +10%.
* **Usage:** Bottles of Rum are essential for character activities within the game.
* **Marketplace Activity:** Sell Bottles of Rum on the marketplace.

**Detailed Guide:**

**Minting and Staking Process:**

* **Minting:** Obtain a Tavern by minting.
* **Staking:** Once staked in the dApp, the Tavern begins producing $BARRELS of Rum.

**$BARRELS Claiming:**

* Claim your $BARRELS using the "claim" button found under each tavern within the dApp interface. You can claim at any time, allowing flexibility in managing your resources.

**Leveling Up Tavern:**

* **Cost:** To level up the tavern, it costs 0.01 rETH + 1000 $BARRELS for the first level. Each subsequent level requires an additional +20% of $BARRELS.
* **Fixed rETH Cost:** The rETH price remains the same regardless of the level.
* **Production Bonus:** Each level increases $BARRELS production by +10%.

**Production Halving Mechanism:**

* If the total circulating supply of $BARRELS exceeds 1,000,000, a halving of general production is triggered to maintain balance. This halving is automatically reversed if the supply drops below this threshold.

**Bottling Process:**

* Convert $BARRELS into Bottles of Rum by clicking "Bottling" above your Tavern. This conversion is crucial as 1 $BARREL equals 100 Bottles of Rum, which can then be used by characters or sold on the marketplace.

**Economic and Strategic Impact:**

* The pricing and leveling costs are designed to regulate $BARRELS production and enhance endgame rewards. All funds from this process contribute directly to end-game payouts, benefitting PvP Chapter II winners.\
  \
  See also : [$BARRELS Tokenomic](/economy-tokens-lp/usdbarrels-tokenomic.md)  and [Earn & Endgame](/flag-pirate-game/economy-burn-and-earn-system/earn-and-endgame.md)

<figure><img src="/files/6Lz51QVvLk6wrvL5zl5U" alt=""><figcaption><p>Bottle of Rum</p></figcaption></figure>

<figure><img src="/files/cZSzqT9xSvZQh4WhNDye" alt="" width="165"><figcaption><p>$BARRELS</p></figcaption></figure>
