For Loot And Glory
  • 🏴‍☠️FLAG PIRATE GAME
    • Introduction
    • Game economy
    • Roadmap progress - 100%
    • Chapter I - Pirate's Landing [PVE]
      • PVE mode
      • Quick starting guide
      • EXP & Levels
    • Chapter II - Pirate's Rampage [PVP]
      • PVP mode
    • Chapter III - The Crown Of Gold [PVP]
      • Endgame : The Crown Of Gold
    • Characters, Buildings, Assets
      • FLAG Recruiter NFT
      • Tickets & Characters
      • The Tavern
      • The Forge
      • The Brothel
      • The Shipyard
      • The Ships
      • Treasure Hunts & Coins
      • The Compass
    • Economy, Burn & Earn system
      • $FLAG token
      • Fees & Mint
      • Burn mechanism
      • Earn & Endgame
    • Assets, Prices & Mint Date
    • Stakers, Roles, Airdrop & Whitelist
  • 🏴‍☠️Economy - Tokens - LP
    • $FLAG Tokenomic
    • $BARRELS Tokenomic
  • 🏴‍☠️Sail with us...
    • How to bridge on Skale
    • Decentralization & Our Game
    • Safety first
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  1. FLAG PIRATE GAME
  2. Economy, Burn & Earn system

Burn mechanism

BURN

$BARRELS : It is burned to level up the taverns, to refill the thirst of the characters within the buildings, and later on, for actions in Chapter II. To regulate the circulating supply, a halving will happen on $BARRELS produced through the Tavern each time it goes above 1.000.000 (total circulating supply)

CHARACTERS : To reach the end-game (Chapter II), obtaining legendary stuffs is mandatory. Each "mission" to obtain legendary stuff comes with the risk of burning your character. Also, characters have a limited life span regardless of their careers within buildings. Also, the character dies during the end-game in PVP. The conditions of this burn will be explained when Chapter II is live. GEARS AND STUFF : When a gear is equipped on a character, the nft is burned, it cannot be removed from the character. Therefore, when the character dies, so does the gear.

COINS : The Coins are burned to obtain gears. It will be necessary also for the end-game and the PVP Chapter II TICKETS : Limited by a cooldown and by the total supply of the NFT collection. Balance is made with the death of the characters via the end-game and other mechanism mentioned above.

Last updated 1 year ago

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