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Here is a brief overview of the loop that will maintain the sustainability of the game and our already live token. The two components are interlinked yet operate independently. You can find all the details of each token/NFT and game mechanics down below after this page, but here is the basic framework on which the game's economy is built on.
The system is composed of two parts.
The first part is the FLAG token (refer to tokenomics). Stakers will enjoy several in-game and off-game benefits:
Discounts on the quantity of 'bottle of rum' required in-game (these bottles being essential for each action) and rETH ingame fees.
A percentage cut of the game's generated fees (with a buyback of FLAG directly redistributed to the stakers)
Advantages in airdrops of compasses through giveaways and other contests (an indispensable consumable NFT for legendary PvE and PvP)
The second part, of course, is the game itself:
The economic model is both simple and complex. Some action require $rETH (Rocket Pool Ethereum a liquid staking token) , and some other like building premium require $FLAG.
From $rETH fees, a proportion (subject to minor changes but will remain close to the current distribution) is allocated as follows: 90% of the rETH fees go to the end-game chest. The remaining 10% is allocated to the team.
To delve deeper, essentially, all the fees incurred in-game, such as those from generate characters stats, crafting gear, and so forth, contribute to a large chest reserved for the end-game (legendary PvP). This chest will also contain 100% of the revenue from NFT sales (taverns, shipyards, brothels, forges). Anyone who reaches legendary PvP status and completes a successful legendary sail with their ships will earn a percentage of this chest, which is expected to be substantial. These are the main features, in addition to the opportunity to sell services if you own a forge, brothel, shipyard, etc., or the items you acquire through PvE/PvP gameplay.
We prefer not to commit to a specific launch date for the mainnet. Instead, our strategy is to keep our community informed through regular updates and provide an estimated progress percentage. As of November 22th, we are at 100% completion
° Building the game RP
° Building the economic modele
° PVE coding and smart contracts
° First round of smart contracts audits/security
° Closed Testnet for the team
° NFT's designs and smart contracts
° Fixing issues + second round of smart contracts audits/security
° PVP coding and smart contracts (When done, it will start the public Testnet stage)
° Private Testnet open to few community members + another round of security Testing + fixing bugs people could find
° End-Game Smart Contrat + fixing previous testnet bugs
° Public testnet, testing the economic modele + Front-end Optimization
We are here -->° Marketing + NFTs mint whitelist + Marketplace ° Game goes live (mainnet) + Mint ° Grand opening
The Chapter I - Pirate's Landing is the PVE mode. The objective:
Enhance your characters' levels through experience points (EXP) and crafted Gears using the Forge.
Level-up your Tavern.
Acquire the most exceptional gears available.
Engage in the production of $BARRELS (if you own a tavern).
Embark on Treasure Hunts to gather Coins and the accompanying EXP.
The progression begins with Copper Coins. Upon reaching level 30, you can access Silver Coins. Upon reaching level 70, you gain access to Gold Coins.
All actions undertaken in the PVE mode will be essential for Chapter II. Achieving the Legendary level and obtaining Gold Coins are imperative for the end-game experience.
Game Description: "For Loot And Glory" is a pirate-themed strategic RPG accessible through web browsers and powered by the Skale Network. This game is designed to shift away from conventional P2E models, focusing instead on a player-first experience.
Development Philosophy: Unlike traditional games that require upfront investment with promises of future gameplay, "For Loot And Glory" invites players to directly engage with a testnet version and offers a free asset for initial play. This approach aims to:
Enhance the existing robust community.
Provide a fully decentralized gaming experience.
Avoid the pitfalls commonly associated with early P2E game development.
Mobile Accessibility: The game will be accessible on mobile devices following the main-net launch, ensuring broader accessibility and convenience.
Key Innovations and Strategic Approaches:
Community and Economy First: The game’s economic model is designed to be unique and sustainable, providing an engaging experience without the excessive grind typical in other P2E games.
Learning from Past Failures: Based on observations of other P2E platforms, the development strategy addresses and avoids critical missteps such as:
Dependency on continuous new user acquisition to sustain the economy.
Non-scalable reward systems that do not require further player investment.
Asset inflation or hyperinflation without effective countermeasures.
Lack of effective asset burn mechanisms.
Inadequate liquidity solutions for token pools.
Risk of centralization and off-chain security vulnerabilities.
Insufficient competitive elements that allow equal grind for all players.
Reliance on untested or centralized blockchains with high transaction fees and no fallback plans.
Objectives and Player Benefits:
Decentralized Participation: Players can enjoy an autonomous gaming experience where community interaction and strategic gameplay lead to potential earnings.
Economic Sustainability: Through a carefully designed economic model, the game ensures long-term engagement and viability, benefiting both new and existing players.
Competitive Fairness: Introduces true competitive elements to enhance player interaction and engagement.
Not depending on a specific user count for the economic model to function. Even with just 100 players, committed players can still earn money.
Introducing gas fees for every action, making it a combination of time spent and gas used.
Implementing a halving mechanism for our sole in-game token ($barrels), similar to Bitcoin's, which will be essential for gameplay and most actions. Plus, this $barrels will be NFTs and not ERC20 tokens. Additionally, those aiming for the lucrative legendary level must be willing to take the risk of burning characters and other assets.
As mentioned earlier, earning money requires risking asset burning and substantial $barrels usage.
No need of any pools as the main token cannot be used as such but must "mint" some "bottle of rum". These bottles won't be tokens but NFTs.
Having everything on-chain, with the front-end (website) mirrored on Arweave, ensuring the game remains playable regardless of circumstances. ENS domain. We consider the project to be 100% decentralized once keys (smart contracts) are thrown away.
Eliminating off-chain tokens and adopting a similar approach for the website.
Reserving substantial rewards, the treasure chest (end-game), for dedicated players. Others can also profit with their assets by selling them, spending some time and fees in-game.
Using Skale, a well-designed for gaming , Gas free Zk Rollup, RNG by default and free that is considered safe.
We believe we have resolved the issues observed in other projects and are confident that our game will stand out. Welcome to our Pirate's lair!
We don't receive any revenue from the PVE buildings, pirate NFTs, or PVP building mints, except for a recently introduced Compass asset. This asset serves as an optional and non-essential game bonus, available for less than 9$. Additionally, there will be no token sales. Our potential earnings will constitute a small percentage of the gas fees utilized by players and NFT royalties. That's the extent of it. All remaining proceeds will directly flow into the treasure chests for players to win or be distributed to building owners (further details provided in the documentation). For the $FLAG tokens, please head to the
Cave of Skull Island - Treasure hunt common:
Level : 0 to 30
Exp per hunt Win : 12
Secret of the Night Sea - Treasure hunt rare:
Level : 31 to 90
Exp per hunt Win : 50
Davy Jone's Locker - Treasure hunt legendary:
Level : 70 to 100
Exp per hunt Win : 200
Please Note: Details are subject to adjustments following balance reviews.
PvP Mode: High-Seas Adventures In the Player versus Player (PvP) mode, players embark on strategic naval battles across expansive waters, engaging in exhilarating voyages to claim treasures and renown. Each Odyssey tests players' management of resources, battle skills, and strategic acumen.
Launching an Odyssey Players must assemble a formidable crew led by a Level 100 character equipped with legendary gear. To embark, players also need a sufficient stock of rum and a ship with the required durability:
Common Odyssey: 10 durability points
Rare Odyssey: 20 durability points
Legendary Odyssey: 30 durability points
The cost of launching includes bottles of rum and a fee in rETH.
Mission Timers After each attack, both the defender and the attacker have 24 hours to spend their mission points before they can be attacked again. If their mission points drop to zero before the timer expires, the ship becomes vulnerable to attacks immediately. This timer applies universally across all Odyssey types.
Types of Odysseys
Seafarer's Run (Common Odyssey)
Durability: 10 points
Starting Cargo: 5000 bottles of rum
Stake per Attack: 200 cargo points
Reward: Common Chests
Plunderer's Quest (Rare Odyssey)
Durability: 20 points
Starting Cargo: 10,000 bottles of rum
Stake per Attack: 200 cargo points
Reward: Rare Chests
Siren's Call (Legendary Odyssey)
Durability: 30 points
Starting Cargo: 25,000 bottles of rum
Stake per Attack: 100 cargo points
Reward: Legendary Chests
Note: If the cargo reaches zero, the ship will be destroyed.
Odyssey Phases
Attack Phase
Interception: The attacker attempts to intercept the defender by rolling dice twice, aiming to beat half of the defender's sailing stats with each roll. If the defender wins both rolls, their ship escapes, earning 3 mission points, while the attacker gains 1 mission point.
Boarding: The attacker then tries to board the defender's ship. This involves two dice rolls between the attacker's max boarding value and half the defender's charisma, plus a final roll between the attacker's max charisma and half the defender's boarding value. The winner of two out of three rolls claims victory in the battle.
Negoce Spoils: The victor negotiates the spoils with the vanquished:
If the victor wins the dice roll (mid charisma of both parties), they seize 100 cargo points plus 20% of the total cargo of the defeated.
If the victor loses the negotiation, they take 100 cargo points plus 10% of the total cargo.
Durability and Usure Every attack reduces the durability of both the attacker's and defender's ships by one point. An Odyssey ends when a ship's durability or cargo reaches zero. Successful dice rolls in sailing, boarding, or charisma decrease the related stat by 5% due to wear and tear.
Missions Players can attempt missions using mission points to gain stat bonuses, with a 50% base difficulty, influenced by the captain’s role and the type of ship.
Rewards and Conclusion Upon exiting an Odyssey, players receive rewards based on their remaining cargo, in the form of Chests—unless the cargo is depleted. The PvP mode offers a blend of strategy, risk, and reward, urging players to plan their attacks and use their resources wisely.
Join the adventure now and navigate your way to glory on the high seas!
You want to avoid reading all the pages and start playing ? Alright mfers here is your quick lazy starting guide.
Go the "Mint" and mint some taverns. Minting one will automatically mint a PIRATE NFT to give you some tickets to mint in-game characters.
Click "Building" and "Tavern" and stake the tavern to produce $BARRELS.
Go to "Enrollment" (rolled paper icon) and "Recruiters" tab and click "Get ticket". You'll receive your 3 playable characters.
Go to "Enroll crew" tab on the right sidebar. Recruit your characters. (1 ticket gives 1 of each)
Wait for the Tavern to produce $rhum. Go to Building -> Tavern to see if there is some to claim. If so, claim it.
After acquiring Barrels, select -> bottling to produce Rum Bottles. Then, navigate to -> Treasure Hunt (PvE) — identified by the crossed swords icon. Start the PvE by choosing your characters and providing them with drinks by adding bottles. After setting up, click on -> Hunt. Await the outcomes, which will be displayed under the Trophy Icon. You'll be able to view the number of "coins" your characters have earned. (You can click on the wallet icon at the bottom right of the page to choose which icons you'd like to display on your screen.) Also, Each character requires a Bottle of Rum to embark on hunts. Initially, when minted, a character is equipped with 25 complimentary drinks. However, once these are consumed, you'll need to replenish the supply for any subsequent actions with your characters.
Utilizing the forge provides you with gear, while the brothel grants bonuses for your hunts. There's plenty more to explore in the game, and as you delve deeper, you'll uncover more features and activities.
From this point, you should be well-equipped to navigate the dapps and engage in gameplay. Should you require additional information, feel free to reach out to us on the Discord testnet channels.
[will be detailed once the game is live]
In the thrilling Crown Of Gold chapter, players who possess legendary ships can embark on a quest to discover buried treasures hidden across the vast seas. To partake in these legendary journeys, players must first secure a Legendary map, obtained by completing various quests during the game.
Players with legendary ships may earn Epic Odyssey maps as rewards for their daring exploits. These maps come in three rarities: Common, Rare, and Legendary.
Common Odyssey Map: Obtained through successful completion of various voyages.
Rare Odyssey Map: Can be exchanged for 100 Common Voyage Maps.
Legendary Odyssey Map: Exchanged for 100 Rare Voyage Maps.
Once in possession of a Legendary Odyssey Map, players can embark on their final and most epic adventure. Owning this Map is the ultimate key to get a massive prize : A percentage of the chest. Legendary ship sets sail in pursuit of the ultimate treasure, The Crown Of Gold, and it will be the ship's final Odyssey before retirement (burn).
The Lost Treasure is a culmination of the vast amount of rETH accumulated by all players throughout their adventurous journeys and progression. The Crown Of Gold poses the ultimate challenge, offering players the chance to claim unparalleled riches and fame. Only the most daring and skilled players will have the opportunity to unlock this extraordinary treasure.
(Note: The Endgame mechanics are subject to continuous fine-tuning to ensure a balanced and thrilling experience for all players.)
The Crown Of Gold Is Yours !
So you've obtained your Legendary Odyssey Map, and you've sent your ship on a 30-days journey to acquire that beautiful Crown of Gold. Now, all that's left is patience. And a percentage of the Chest will be claimable directly to your wallet. The tokens you'll receive are $rETH tokens. The 30-days duration is designed to regulate the chest, allowing it to be replenished by other players during that time. The amount should be quite substantial, rewarding the dedicated players (try-hard players), and it consists of a % of all fees paid in Chapter I and II, plus the building's mint.
Within the testnet, you have full access to all assets from the game like if you own it. (tickets, characters, forge, tavern, brothel for now and later on during the full testnet also access to the PVP assets) Requirements : - Metamask on Skale Calypso hub testnet network - sFUEL testnet token How and where to start :
These mfers needs to be kidnapped in order to get your pirate's key to be part of the great first onboarding and landing.
In brief : - total supply : 10.000 - Free mint - Allows to mint 3 ticket per month - To mint a ticket go to Enrollment -> Recruiters In details : ERC721 . Crucial for gaining access to the in-game characters, its primary function is to enable the minting of tickets. These tickets, in turn, are used to mint three in-game characters. Different components and a touch of rarity will be present, purely for enjoyment. These distinctions, however, don't have any impact within the game. So, don't become overly excited if you manage to mint the rarest Recruiter NFT. Their sole purpose lies in minting Tickets, which are then used to mint the game's characters. Nevertheless, we won't be dismayed if you decide to showcase it as a profile picture (PFP). Possessing one grants you the capability to mint 3 Tickets (ERC1155), and subsequently, with the acquired ticket, you can mint three playable characters. Following the initial Ticket mint, a one-month cooldown will initiate. The duration of this cooldown hinges on the cumulative circulating supply of characters and therefore may alter over time. Each current FLAG staker receives one for every 100 FLAG tokens they stake. External participants also have the opportunity to acquire one. Please refer to the provided conditions for further details. Stakers, Roles, Airdrop & Whitelist
Your 3 next favorite mfers
In Brief:
Allocation: 1 NFT Recruiter grants 3 tickets, one for each character class (Smuggler, Corsair, Pirate).
Usage: Each ticket allows for one character's mint.
Minting Location: Characters can be minted via -> Enrollment -> Enroll Crew.
Marketplace Interaction: Tickets can be sold or purchased within the marketplace.
Detailed Guide:
Ticket Acquisition:
Tickets are obtained by owning an NFT Recruiter. Each NFT recruiter entitles the owner to one ticket per character class, facilitating the minting of Smuggler, Corsair, and Pirate characters.
Minting Process:
Cooldown: After using a ticket to mint a character, there is a cooldown period before the another claim can be done again. This mechanism ensures a balanced gameplay and prevents rapid, unchecked minting of characters.
Marketplace Dynamics:
Tickets not only serve as a minting mechanism but also as tradable assets within the game’s marketplace. Players can buy or sell tickets, providing flexibility and a dynamic economic interaction among participants.
Usage Instructions:
To mint a new character, navigate to Enrollment -> Enroll Crew in the game interface.
Select the appropriate ticket corresponding to the character class you wish to mint.
Follow the prompts to complete the minting process, after which the cooldown for that ticket type will commence.
Note: The ticketing system is designed to enhance the game’s strategic elements by regulating how frequently characters can be introduced into the game environment, thus maintaining a balanced and engaging experience for all players.
In Brief:
Supply Mechanism: Unlimited supply with a burn mechanism.
Character Interaction: Manage characters via -> Crew
Minting New Characters: Go to -> Enrollment -> Enroll Crew
Character Progression: Level up characters to rare (level 30) and legendary (level 70).
Resource Requirement: Provide characters with Boozy Energy Point "BEP" , cost 10 Bottles of Rum, for certain actions, rETH require for minting process with a ticket.
Activity Engagement: Send characters on treasure hunts for EXP and coins.
Stat Enhancement: Equip characters with gear from the Forge to boost stats and EXP.
Bonus Application: Utilize the Brothel to apply bonuses for treasure hunts.
Career Assignment: Assign characters to specific buildings for careers.
Inventory Management: The character with the highest stats is displayed at the top.
Delegation Feature: Available for reducing repetitive interactions or for renting out characters.
Detailed Guide:
ERC721 Characters:
Characters are ERC721 tokens.
Minting: Characters can be minted using tickets from your Recruiter NFT.
Character Classes:
Smuggler (1), Corsair (2), Pirate (3): These classes gain importance in Chapter II and are foundational in Chapter I.
Initial Character Setup:
Starting Level: All characters begin at level 1 without gear.
Stats Generation: Stats for boarding, charisma, and navigation are randomly generated using Skale RNG.
Gear Acquisition: Gear items such as Head, Chest, Main Hand, Legs, and Feet enhance a character’s attributes and can be obtained at the Forge in exchange for Coins.
Character Activities:
Treasure Hunts: Characters participate in hunts to earn Coins and EXP, which are crucial for leveling up and will remain significant throughout the game.
Career Paths: Characters can be assigned permanently to various buildings:
Blacksmith in the Forge
Whoremonger in the Brothel
Shipwright in the Shipyard
Note: Once assigned, a character’s career decision is permanent and cannot be altered.
Additional Information:
The gear, levels, and career choices contribute to the dynamics of the gameplay, influencing both treasure hunts and PvP engagements in later chapters.
Note: The game system, including character interactions and progression, is designed to provide a dynamic and engaging player experience, with adjustments possible to ensure balanced and enjoyable gameplay.
Every men needs some good company
In Brief:
Total Availability: 290 units available for minting.
Functionality: Works with a character assigned as a Whoremonger to produce stat bonuses for treasure hunts.
Resource Requirement: Each usage need Boozy Energy Point ( 1 BEP = 10 Bottles of Rum).
Bonus Acquisition: Go to The Seas -> Visit Brothels (use your own brothel or others') to receive bonuses.
Bonus Duration: Bonuses are effective for 20 hunts.
Whoremonger Experience: The Whoremonger gains EXP with each use of the brothel.
Whoremonger Lifecycle: Expires after a set number of uses.
Usage Fee: Owners can set a premium for others to use their Brothel.
Brothel Accessibility: Owners can toggle between public or private access via Town -> Brothel.
Owner Rewards: Owners are compensated each time their Brothel is used.
Potential Risk: Bonuses can potentially lead to receiving a debuff called "gonorrhoea."
Detailed Guide:
Operational Mechanics:
Character Requirement: A character must be staked in the Brothel to become a Whoremonger.
Cost BEP: Get a common bonus cost 1 BEP , rare bonus cost 3 BEP, legendary bonus cost 5 BEP
Bonuses and Debuffs:
Stat Bonuses: When a character visits the Brothel, they receive a stat bonus applicable for 20 hunts. Bonuses are based on the Whoremonger’s EXP, adding a strategic layer to bonus management.
Debuff Risk: Visiting the Brothel may result in contracting "gonorrhoea," which nullifies any recently obtained bonus and applies additional negative effects.
Leveling Up Whoremonger:
Experience Gains: Each brothel use provides EXP to the Whoremonger based on the rarity of the bonus requested: +4XP for common, +24XP for rare, or +72XP for legendary.
Max Level and Retirement: Upon reaching the maximum level of 100, the Whoremonger can provide 100 more bonuses before expiring. A new character will then be required to continue operations.
Financial Aspects:
Operational Cost: Using the Brothel requires rETH.
Premium Fees: Owners can charge an additional amount in FLAG for using their Brothel, influencing the economic interactions within the game. 90% of the premium fee in FLAG goes to the building owner, while 10% fill the Royalty Reserve.
Management Settings:
Public/Private Mode: Owners can decide whether to make their Brothel publicly accessible to all players or private for their exclusive use.
Note: The Brothel adds a unique element of risk and reward to the game, influencing player strategies and interactions. The feature is designed to provide a dynamic and engaging player experience, with adjustments possible to ensure balanced and enjoyable gameplay.
Sometimes, some Pirates works their ass off to built what is needed to become rich
In Brief:
Total Availability: 575 units available for minting.
Functionality: Crafts gear (main hand, leg, feet, head, chest) when a character is assigned as a Blacksmith.
Resource Requirement: Each usage need Boozy Energy Point ( 1 BEP = 10 Bottles of Rum).
Gear Crafting: Go to Crew -> Craft gears (using your own forge or others'). Requires Coins for crafting.
Equipping Gear: To equip a crafted gear, navigate to Crew -> Inventory -> Equip gear.
Marketplace Interaction: Gears can be used, bought, or sold in the marketplace.
Blacksmith Experience: The Blacksmith gains EXP with each forge use.
Blacksmith Lifecycle: The Blacksmith expires after crafting a set number of gears.
Usage Fee: Owners may set a FLAG premium for others to use their Forge.
Forge Accessibility: Owners can toggle between public or private access via Town -> Forge.
Owner Rewards: Forge owners receive rewards each time their Forge is used.
Detailed Guide:
Crafting Process:
Character Requirement: A character must be staked in the Forge to become a Blacksmith.
Operational Cost: Crafting gear requires a combination of rETH and Coins. The cost includes a fee in rETH + 1000 Coins which may vary based on the current market conditions.
Revenue Distribution: Owners can charge an additional amount in FLAG for using their Forge, influencing the economic interactions within the game. 90% of the premium fee in FLAG goes to the building owner, while 10% fill the Royalty Reserve.
Blacksmith Development:
Experience Gains: Each forge use provides EXP to the Blacksmith based on the rarity of the Coins used: +4XP for common, +24XP for rare, or +72XP for legendary gear crafting.
Skill Level Impact: The higher the Blacksmith’s skill level, the better the stats of the crafted gears.
Max Level and Retirement: Upon reaching the maximum level of 100, the Blacksmith can craft an additional 100 gears before expiring. A new character will then be required to continue crafting.
Cost BEP: Craft a common gear cost 1 BEP , rare gear cost 3 BEP, legendary gear cost 5 BEP
Gear Statistics:
Stat Generation: Gear stats are randomly generated, adding significant variety and unpredictability to gear crafting.
Coin Types for Rarity: Use Silver Coins for rare gears and Gold Coins for legendary gears.
Forge Management:
Public/Private Mode: Owners can set their Forge to be publicly accessible to all players or private for their use only.
Note: The Forge is a critical component of the game, providing essential equipment for character development and strategic gameplay. This system is designed to engage players in the economic and tactical aspects of the game, ensuring a rich and interactive experience.
In Brief:
Purpose: Participate in hunts to earn Coins and EXP.
Gear Crafting: Use Coins to craft gears within the Forge.
Boosting Chances: Bonuses from the Brothel enhance success rates for acquiring more Coins.
Access Path: Access hunts by clicking Journey -> Treasure Hunt.
Resource Requirement: Hunts require Boozy Energy Point ( 1 BEP = 10 Bottles of Rum), loaded in your character using "drinks".
PvP Relevance: Essential for gearing up for PvP challenges.
Marketplace Interaction: Bottles of Rum can be bought and sold on the marketplace (ERC1155).
Detailed Guide:
Preparing for a Hunt:
Thirst Points: Characters need Bottles of Rum to participate in hunts. These drinks are sourced from $BARRELS produced in the Tavern.
EXP and Coin Rewards: Successful hunts yield Coins and EXP. Failed hunts grant less EXP and no Coins.
Hunt Mechanics:
EXP Requirements: Characters must reach certain levels to participate in higher-tier hunts: Level 30 for rare and Level 70 for legendary hunts.
Rarity Levels:
Common Hunt: Costs 5 BEP, grants +2,4 EXP.
Rare Hunt: Costs 100 BEP, grants +10 EXP.
Legendary Hunt: Costs 500 BEP, grants +200 EXP.
Failure Consequences: Losing a hunt results in no EXP gain and no Coins. There is also a risk of character burn for legendary hunts.
Coin Utility:
Crafting Gear: Coins are essential for crafting gears:
Copper Coins: For crafting common gears.
Silver Coins: For crafting rare gears.
Gold Coins: For crafting legendary gears.
Future Use: Coins, especially Gold Coins, will have more utility in Chapter II and the endgame.
Note: The Treasure Hunt is a key activity that drives character progression and resource acquisition in the game. It not only provides essential materials for crafting but also prepares characters for the competitive aspects of PvP.
1. Introduction
The Shipyard and Shipwright are crucial facilities that allow players to craft ships uniquely suited to their strategic preferences in the game. The ability to construct a well-designed ship is fundamental for anyone aiming to dominate the high seas.
2. Crafting a Ship
Cost: Crafting a ship requires a payment in rETH + $FLAG premium setup by the shipyard owner.
Distribution: 80% of the crafting fee is allocated to the building owner, and the remaining 20% supports the protocol.
Ship Bonuses: The bonuses or maluses a ship receives depend on the Shipwright’s level, which can range from +10% to +30% for bonuses, and -10% to -30% for maluses.
Ship Types:
Pirate: Specializes in crafting Caravels.
Corsair: Focuses on producing Schooners.
Smuggler: Known for creating Square Rigs.
Note: Each character class is restricted to crafting only their specific type of ship.
Ship Stats: The stats of a ship are significantly influenced by the equipment it carries and the captain aboard. Once a captain is assigned to a ship, their individual stats become the ship’s base stats.
3. Ship Class Bonuses
Caravel:
Bonus: Improved boarding capabilities.
Malus: Reduced charisma.
Schooner:
Bonus: Enhanced sailing performance.
Malus: Weaker boarding abilities.
Square Rig:
Bonus: Increased charisma.
Malus: Decreased sailing efficiency.
Captain Bonuses
Pirates: Receive an additional 20% boarding bonus.
Corsair: Gain an extra 20% charisma bonus.
Smuggler: Obtain a 20% increase in sailing bonus.
In Brief:
Type: ERC1155, Consumable Item.
Ownership: Tied to individual addresses.
Usage: Essential for participating in legendary hunts (PvE) and legendary travels (PvP).
Benefits:
Burn Protection: Offers protection against character or item loss during high-risk activities.
Staking Points Reward: Provides a slim chance to obtain a building when used for staking, without risking inflation due to very low odds.
Acquisition Methods:
Presale Event: Available for purchase during special presale events.
In-Game Rewards: Can be earned as a reward from successful participation in legendary hunts (PvE) or legendary travels (PvP).
Airdrops: Eligible for free airdrops to players based on the amount of FLAG staked.
Item Lifecycle:
Consumption: The Compass is burned 🔥 once the burn protection is activated or a building is acquired, making it a single-use item.
You can find a complete list in the menu on your left side. Note that All datas (buildings, characters, gears etc..) are 100% on-chain.
In Brief:
Total Available to Mint: 175 units available for minting.
Functionality: Works with a character assigned as a Shipwright to produce ships and ship's equipment for PvP "Odysseys."
Resource Requirement: Each usage need Boozy Energy Point ( 1 BEP = 10 Bottles of Rum).
Usage: Accessible via The Seas -> Visit Shipyard (either your own or others').
Shipwright Experience: Gains EXP with each use.
Shipwright Lifecycle: Expires after a certain number of uses.
Accessibility: Owners can set the Shipyard to public or private mode via Town -> Shipyard.
Usage Fee: Owners can charge a premium in FLAG for others to use their Shipyard.
Owner Rewards: Owners are compensated each time their Shipyard is used.
Detailed Guide:
The Shipyard is a critical facility where players can build ships and craft ship equipment, essential for succeeding in maritime adventures and PvP "Odysseys." This system allows for the production of three specific ship types associated with the classes Pirate, Corsair, and Smuggler.
Character and Resource Management:
A character must be staked in the Shipyard to become a Shipwright.
Cost BEP: Craft a common stuff cost 1 BEP , rare stuff cost 3 BEP, legendary stuff cost 5 BEP, craft a ship cost 10 BEP
Experience and Longevity:
Each operation at the Shipyard provides the Shipwright with experience (EXP), enhancing their ability to produce higher quality ships and equipment.
The Shipwright gains 30XP per ship constructed.
For equipment crafting, the EXP gained depends on the chest's rarity used: +4XP for common, +24XP for rare, or +72XP for legendary.
A Shipwright can reach a maximum level of 100, after which they can build 100 more ships or pieces of equipment before expiring. A new character must then be assigned.
Crafting Equipment:
Players can craft equipment by providing the Shipwright with chests obtained from various Odysseys.
The type of chest (Common, Rare, Legendary) determines the rarity of the equipment crafted.
Chests and Equipment Rarities:
Common Chest: Obtained from Seafarer's Run Odyssey, crafts common ship equipment.
Rare Chest: Obtained from Plunderer's Quest Odyssey, crafts rare ship equipment.
Legendary Chest: Obtained from Siren's Call Odyssey, crafts legendary ship equipment.
Public/Private Mode:
In Public mode, anyone can use the Shipyard.
In Private mode, only the owner has access to the facility.
Note: The crafting system is designed to offer a dynamic and engaging player experience. Adjustments may be made to ensure balanced and enjoyable gameplay.
$BARRELS : It is burned to level up the taverns, to refill the thirst of the characters within the buildings, and later on, for actions in Chapter II. To regulate the circulating supply, a halving will happen on $BARRELS produced through the Tavern each time it goes above 1.000.000 (total circulating supply)
CHARACTERS : To reach the end-game (Chapter II), obtaining legendary stuffs is mandatory. Each "mission" to obtain legendary stuff comes with the risk of burning your character. Also, characters have a limited life span regardless of their careers within buildings. Also, the character dies during the end-game in PVP. The conditions of this burn will be explained when Chapter II is live. GEARS AND STUFF : When a gear is equipped on a character, the nft is burned, it cannot be removed from the character. Therefore, when the character dies, so does the gear.
COINS : The Coins are burned to obtain gears. It will be necessary also for the end-game and the PVP Chapter II TICKETS : Limited by a cooldown and by the total supply of the NFT collection. Balance is made with the death of the characters via the end-game and other mechanism mentioned above.
To explain how the economy of the game will work, we need to explain the burn mechanism & the Earn system. After reading these 2 parts, you will fully understand the economic cycle built for the game. Also, keep in mind few things could change before full game release if we encounter a problem with how the game works. Once things works properly and are definitive, this message will disappear.
*Keep in mind some minor changes could occur before the launch. Flag Recruiter NFT - ERC721 - Skale Price : Free Mint Total : 10 000 (as it is a free mint, we will keep a good bunch to make giveaways and mini games) Whitelist : building buyer + FLAG stakers + and more Stakers, Roles, Airdrop & Whitelist Flag Tavern NFT - ERC721 - Skale Price : 99$ Total : 1150 Airdrop: 1 Recruiter , 1 Compass Whitelist : See Stakers, Roles, Airdrop & Whitelist - What will be left : FCFS Flag Forge NFT - ERC721 - Skale Price : 249$ Total : 575 Airdrop: 1 Recruiter , 1 Compass Whitelist : See Stakers, Roles, Airdrop & Whitelist - What will be left : FCFS Flag Brothel NFT - ERC721 - Skale Price : 499$ Total : 290 Airdrop: 1 Recruiter , 1 Compass Whitelist : See Stakers, Roles, Airdrop & Whitelist - What will be left : FCFS Flag Shipyard NFT (PVP) - ERC721 - Skale Price : TBA Total : 175 Airdrop: 1 Recruiter , 1 Compass Whitelist : See Stakers, Roles, Airdrop & Whitelist - What will be left : FCFS Compass - ERC1155 - Skale Price : 9 $ Total : 50k Whitelist : See Stakers, Roles, Airdrop & Whitelist - What will be left : FCFS *Tickets and Characters are mintable by owning a Flag Recruiter NFT only.
$BARRELS - ERC20
Bottles of Rum (PVP/PVE) - ERC1155
Asset Minting and Distribution:
Allocation of Mint Proceeds:
95% to End-Game Chest: Automatically allocated to an end-game reward chest, which is distributed to players/winners who reach the end-game.
5% to Team: Reserved to cover game expenses and operational costs.
Secret Airdrop:
Purpose: Offers a small, non-essential bonus item that can enhance certain game assets under specific conditions.
Acquisition: Available to building owners during the mint phase and can be purchased additionally. Proceeds from these sales are directed to the founders.
Fee Structure:
Sustainability via rETH Fees: Somes actions within the game require transaction fees, ensuring sustainability and reducing safety issues associated with off-chain tokens and databases.
Allocation of Fees:
90% to End-Game Chest: Fees contribute to growing the end-game reward pool.
10% to Team: Covers administrative and development costs.
Current Fees Per Action:
Create Character using Ticket: 0,00003 rETH
Building usage : 0,00003 rETH
Craft Ship : 0,00006 rETH
Launch Odyssey : 0.00006 rETH
Map Quest : 0.01 FLAG
Building Premium Fees:
Premium Allocation: When players pay a premium to use another player’s building:
90% to Building Owner: Rewards the owner for the use of their building.
10% to Protocol in $FLAG: Going to the Royalty Reward.
Economic Impact and Cycle:
Investment Encouragement: The game encourages a continuous cycle of investment and spending to achieve significant rewards.
Eternal Cycle: The structure is designed to perpetuate an ongoing cycle of investment, gameplay, and reward collection, which is expected to sustain player interest and economic viability over the long term.
End-Game Rewards: Regardless of player numbers or asset purchases, the end-game chest is expected to accumulate significant value, maintaining interest in achieving these rewards.
FLAG token is a super low supply token : 1.000.000. let us explain how the FLAG token will provide value to everyone.
Twenty percent of the premium building fees and hundred percent of FLAG fees during quest map, will be automatically added to the Royalty staking reward reserve, which will then be redistributed to our stakers. The royalty will adjust the daily emissions to ensure a consistent distribution over a five-year period. Since we're buying back FLAG tokens, regular holders and speculators will also benefit.
Now, what about the gamers? It will be highly recommended to stake some FLAG tokens, as the total amount you stake will determine the generous Bottle of Rum's discounts on in-game actions that require its use. To give you an idea : 10.000 staked FLAG = 80% discount!
You can also read the FLAG's tokenomic below :
Here a guide on how to bridge on Skale Network from other layer
Else
For those who want to stake your FLAG on the Royalty or USDC for the Game Presale, you need to bridge your token to the Skale Gaming Hub where our game is running : Skale Nebula
If you come from Ethereum mainnet you just need to use
If you come from other layer you can use using USDC and bridge your USDC to Skale
Bridge your USDC to Skale Europa , the DEFI Hub where you can buy All Skale token like SKL , FLAG on
You can bridge from Skale Europa to Skale Nebula using
$FLAG is capped at a Max Supply of 1,000,000 Tokens. After the first two sales phases, the remaining supply is mined by liquidity providers.The $FLAG token identify members, give roles based on the number of tokens in their wallet, and pay “Royalties”.
There was three sale phases :
The private presale (10%) at a fixed price reserved for members who have participated in the DAPP Testnet and in the building of the community and Discord.
The public presale (10%)
The IDO (80%) , to launch a decentralized exchange pool, bring trading volume to $FLAG, and provide access to returns for those who provides liquidity.
Phase 0: Each Emperor Of The Sea (founders) bought 4,000 $FLAG, Captains bought 2,000 $FLAG (20,000 $FLAG) at the same price as phase 1 and 20 000 $FLAG were a Staff Allocation.
Phase 1 (Private presale)
Price per $FLAG: 0.25 MATIC
Number of $FLAG Availbale: 100,000 $FLAG
Phase 2 (Public presale)
Price per $FLAG: 0.5 MATIC
Number of $FLAG Available: 100,000 $FLAG
Finale Stage (LP mining and Staking)
Staking Program Reward 800,000 $FLAG are distributed over 4 years to members who stake their LP token MATIC/FLAG and WETH/FLAG on the Dapp.
Current staking system There is a daily FLAG emission from the 2,7 years secured (see below). FLAG ingame fees are gonna be automatically added to the vault. The system that is gonna be in place will add 2,3 years to the royalty distribution to reach a 5 years of FLAG distribution. The vault will automatically adjust the daily emission to always keep a 5 years distribution. It might sounds a bit complicated so don't hesitate to ask the team within the discord server if it isn't clear. From our previous system, as of today, thanks to these first investments (see below), we secured 2,7 years of royalties distribution among our stakers. Our game will gives us the opportunity to add more to it. Previous staking system We started as a guild made of investors investing into play 2 earn games. With the first token sale we used the funds to also invest into games and profits were distributed to the stakers (most assets were rented out to "scholars" that also were stakers). In exchange of staking and having access to all assets, they were also given a 90% cut / share of the profit made within the games. the 10% left were distributed amongs all stakers.
General Information:
Utility Token: $BARRELS serves as the in-game utility token for the FLAG game.
Production Site: Produced exclusively in the TAVERN building.
Conversion: Each $BARRELS can be converted into 100 Bottles of Rum, used for various game functions.
No Initial Sale: There will be no presale, Initial DEX Offering (IDO), Initial Coin Offering (ICO), or similar launch events.
Allocation: No allocations for marketing, advisors, or the team.
Emission Details:
Daily Emission Rate: 20 Barrels at Launch
Regulation Mechanism: The total daily emission is controlled by a halving mechanism:
Halving Trigger: A halving in production occurs each time the total circulating supply of $BARRELS exceeds 1,000,000.
Cancellation of Halving: If the circulating supply falls below 1,000,000, the halving is automatically cancelled, reverting to the previous emission rate.
*this is the base but few changes could occur before mainnet launch.
"The Centralization is the concentration of control under a single authority. It requires complete trust and madness. I would not fully trust my own self so how I could I give it away to someone else?"
The entire game operates on-chain, with a mirrored frontend hosted on Arweave. The game is designed to function without human intervention, requiring only the participation of players. All player actions are executed through immutable smart contracts. The fees generated by the buildings are automatically redirected to their rightful destinations by these contracts. (see Fees & Mint) Player end-game earnings are autonomously managed through smart contracts. All financial transactions within the game are overseen by these smart contracts, which, once deployed, are immutable and cannot be altered. The game's treasury is not controlled by any individual key or entity. From a technical standpoint, the team cannot access the funds. Tokens within the pool are frozen, ensuring that any deceptive withdrawal or "rug pull" is technically infeasible.
In essence, post-deployment, the team retains no control over the game beyond addressing technical operations. However, even this access will be revoked after verifying that all bugs have been addressed. The team has no access to the generated funds. If the entire team were to vanish, the game is designed to persist, both technically and financially, operating autonomously without any human intervention.
Hey pirates, here's the juicy bit: how to earn in the FLAG pirate game. THE MARKETPLACE WILL BE YOUR BEST FRIEND BUT NOT ONLY
Sell unused characters.
Sell spare tickets.
Sell surplus FLAG Pirate NFTs.
Sell Bottles of Rum.
Sell extra Gears.
Sell leftover Coins. (PvE)
Sell your Chests. (PvP)
Sell services from buildings if you own some: Brothel, Forge, Shipyard.
FLAG stakers: earn from in-game fees.
AND, THE BIG FINAL LOOT FROM THE CROWN OF GOLD (ENDGAME)
Go full legendary without burning your character and get access to the big treasure chest... [PVP] this is by far the biggest prize anyone can get.
Ever heard of a sober pirate ?
In Brief:
Total Availability: 1150 units available for minting.
Functionality: Stakes to produce $BARRELS (ERC20), which are converted into Bottles of Rum (ERC1155).
Staking Location: Go to Town -> Tavern -> Stake button.
Operation: Does not require a character to be assigned.
Production Increase: Each level up increases $BARRELS production by +10%.
Usage: Bottles of Rum are essential for character activities within the game.
Marketplace Activity: Sell Bottles of Rum on the marketplace.
Detailed Guide:
Minting and Staking Process:
Minting: Obtain a Tavern by minting.
Staking: Once staked in the dApp, the Tavern begins producing $BARRELS of Rum.
$BARRELS Claiming:
Claim your $BARRELS using the "claim" button found under each tavern within the dApp interface. You can claim at any time, allowing flexibility in managing your resources.
Leveling Up Tavern:
Cost: To level up the tavern, it costs 0.01 rETH + 1000 $BARRELS for the first level. Each subsequent level requires an additional +20% of $BARRELS.
Fixed rETH Cost: The rETH price remains the same regardless of the level.
Production Bonus: Each level increases $BARRELS production by +10%.
Production Halving Mechanism:
If the total circulating supply of $BARRELS exceeds 1,000,000, a halving of general production is triggered to maintain balance. This halving is automatically reversed if the supply drops below this threshold.
Bottling Process:
Convert $BARRELS into Bottles of Rum by clicking "Bottling" above your Tavern. This conversion is crucial as 1 $BARREL equals 100 Bottles of Rum, which can then be used by characters or sold on the marketplace.
Economic and Strategic Impact:
The pricing and leveling costs are designed to regulate $BARRELS production and enhance endgame rewards. All funds from this process contribute directly to end-game payouts, benefitting PvP Chapter II winners. See also : $BARRELS Tokenomic and Earn & Endgame
Depending on your stake, you can access different chans within discord and have access to special prices and rewards as a staker. Here are all roles available. Note that the first level role was recently created to give access to the free Pirate NFT owners and super small stakers with less than 100 FLAG. The full server access always was and will be minimum 100 FLAG staked. Read carefully. M E M B E R S Admiral +10000 FLAG staked Bottle of rum needed ingame = reduction cost Access to the mini game chan 1 Pirate NFT for each 100 staked FLAG 2 compass airdrops for each 100 staked FLAG Whitelisted to mint first (pre-sale) Royalties Sailing Master +5000 FLAG staked and/or Chapter I & II (all buildings) owner Bottle of rum needed ingame = reduction cost Access to the mini game chan 1 Pirate NFT for each 100 staked FLAG 2 compass airdrops for each 100 staked FLAG Whitelisted to mint first (pre-sale) Royalties Corsair +1000 FLAG staked and/or +3 buildings owner Bottle of rum needed ingame = reduction cost Access to the mini game chan 1 Pirate NFT for each 100 staked FLAG Whitelisted (buildings mint) 2 compass airdrops for each 100 staked FLAG Royalties Smuggler +500 FLAG staked and/or +2 buildings owner Bottle of rum needed ingame = reduction cost Access to the mini game chan 1 Pirate NFT for each 100 staked FLAG Whitelisted (buildings mint) 2 compass airdrops for each 100 staked FLAG Royalties Looter +100 FLAG staked and/or +1 building owner Bottle of rum needed ingame = reduction cost Access to the mini game chan 1 Pirate NFT for each 100 staked FLAG Whitelisted (buildings mint) 2 compass airdrops for each 100 staked FLAG Royalties
OG's Our OGs members who first arrived when we were only a guild made of asset's owners investing together in games. Cannot be added to new members. Closed role.
Emperors of the sea Founders Pre-sale access 5x extra Pirate NFTs 6x compass airdrops (once the common treasure hunt is live) Captain Crew & Pirate Manager Mod Boss Pre-sale access 3x extra Pirate NFTs 4x compass airdrops (once the common treasure hunt is live) Quartermaster Crew Mods Pre-sale access 2x extra Pirate NFTs 3x compass airdrops (once the common treasure hunt is live)
Security measures against scams, rugs, hacks etc... No Financial Advise at any stage of this guide.
You have been a bit lazy and bought some cryptos without really understanding the tech or what kind of safety measures is required? You have some basic knowledges but feel you could learn a bit more ? You know a bit more than others but still think some informations are missing ? No prob bro. Here is your safety guide. THE NOOB GUIDE 1. NO, a metamask hot wallet is NOT safe ! It is actually super dangerous and hacking one is easier than most people think. So get yourself a hardware wallet and buy it from the official website not fucking Amazon. The Hardware could have been tampered by malicious fuckers so use official websites : Examples : or (double check the links, don't trust us on our words, start to act smart !) a. Configure it and save the passphrase in a safe place. The passphrase if lost means you won't ever be able to recover your funds. This is the price of self-custody : You are the security agent of your own funds. We recommend you never let your passphrase on your computer like in a word file or screenshot. It won't take much time for a hacker to get it. Prefer physical things such as a paper hidden in a safe place in your home (and don't forget to make copies if you forget where the first paper is or else). b. From there, you only have to install the networks you use (ex: ethereum, bitcoin etc..) and send your coins to your own wallet. 2. DON'T let your funds on CEXs (centralized exchanges) it goes against the very meaning of using cryptos. Bitcoin was created to get back the control of your money. Not your keys, NOT your coins! If this is not enough, go read your CEXs term of use. All have the same condition : In case of insolvency, they will take your funds to pay off their debts. 3. DON'T click links from DMs or from people you don't know/trust. It takes one single approve to give full access of your funds to a scammer. 4. DON'T use websites you do not know or have a good reputation. Even SushiSwap that is an old, known and popular DEX has been recently victim of a hack, so be careful and ask around first! 5. DON'T ever share your passphrase. No one can help you with anything that requires you to give it away. Don't even give it to your girlfriend! 6. AVOID OTC trades. OTC trades are deals made in private, in DMs between you and another user. It requires a too high level of trust for you to ever consider it as a solution. Also, avoid websites that are used for these kind of trades (like sudoswap) 99% of the time, the other guy will send you to what seems a legitimate website but after the first approve, your funds will be gone. 7. Turn OFF the private messages on our discord (or any other servers). Don't trust a moderator in DM, not even the founder, always check you are actually talking to someone legit, don't be a fool, stay safe. THE "IKNOWFEWTHINGS" GUIDE 1. Often remove previous approvals you have made on smart contracts you don't use anymore or not often. For this, you can use , or . 2. Avoid blockchains that are not yet stress-tested or those that are not decentralized. You can learn about how centralized they are by surfing the internet and yes, you can also ask us using discord. 3. Stay away from projects and protocols who tells you that the profit you will make with them will be huge. Most of the time, it is a scam. 4. Don't fall for free token airdrop online. There is a shitload of them and many are just scams. You will be required to make an approval and the very minute after that, all your funds will be away forever. 5. The safest way to mint anything is to use a wallet where you never let funds in other that what you need to mint assets. 6. Always create a wallet that won't ever interact with any protocols or websites. This wallet should only be used to receive and send funds from your other wallets. Consider it as your very own "safe box". Don't send tokens you are not 100% sure of. And of course, don't swap anything with this wallet. 7. Don't buy a promises, dreams or hopes. Buy a product. If you invest in a project, make sure the product is ready or at the very least, there is serious proof it is being done. As an example, you can ask for github pages. How many games sold you an NFT without having started to code the game? How many never did? How many did not have the required skills to actually deliver anything? Be suspicious and always check the progress a project made before giving away your precious funds. THE CYPHERPUNK GUIDE 1. Stablecoins are no good. No matter what stablecoins we are talking about, they are ALL centralized and have a malicious code line within their smart contracts (so-called decentralized stablecoins are often back by other stablecoins that are centralized) This line allows them to freeze your funds remotely even if these funds are in your own wallet. Crypto was made to avoid fiat. If you hold stablecoins, it is exactly like having your funds in your bank. 2. The tech is moving faster than ever. You can now do anything you want without the use of a centralized entity. There is tools for everything nowadays, just look around, try to find the solutions you need, be curious, learn and keep searching for ways to stay out of a controlled system within crypto. 3. Start to learn how to access smart contracts functions and later on, even try to learn a bit of the code to be able to easily recognize malicious lines. - This guide will be updated regularly if necessary as I could totally have missed a few things - Made with love by Kr4k3n